Padma Illindra [redux]

Female human swordsage 17

LG Medium humanoid (human)

Init +10; Senses Listen +26, Spot +6

Languages Common, Old Suloise


AC 37, touch 27, flat-footed 30
(Dex +6, Wis +6, armor +8, deflection +3, natural armor +2, insight +1, dodge +1)

hp 164 (17 HD)

Resist improved evasion

Fort +17, Ref +21, Will +21


Speed 30 ft

Melee Sakhalandra (Spiritreaver) +24 (1d10+13/19–20) or masterwork rapier +19 (1d6+5/18–20)

Base Atk +12; Grp +17

Atk Options discipline focus (insightful strike — Diamond Mind, Tiger Claw), discipline focus (defensive stance — Shadow Hand, Tiger Claw), martial discipline weapon (Tiger Claw), Blade Meditation (Diamond Mind), Power Attack, boots of speed

Combat Gear 2 flasks universal solvent, 2 potions of cure light wounds


Maneuvers and Stances Known (IL 17th):

Stances — stance of clarity (1st), child of shadow (1st), assassin’s stance (3rd), leaping dragon stance (5th), balance on the sky (8th)

Strikes — shadow blade technique (1st), emerald razor (2nd), claw at the moon (2nd), insightful strike (3rd), death from above (4th), bloodletting strike (DC 20) (5th), pouncing charge (5th), rabid bear strike (6th), greater insightful strike (6th), swooping dragon strike (7th), five-shadow creeping ice enervation strike (DC 24) (9th)

Boosts — cloak of deception (2nd), shadow stride (5th), moment of alacrity (6th), quicksilver motion (7th), shadow blink (7th), raging mongoose (8th)

Counters — moment of perfect mind (1st), action before thought (2nd), mind over body (3rd), one with shadow (8th), diamond defense (8th)

Disciplines: Diamond Mind, Shadow Hand, Tiger Claw


Abilities Str 20, Dex 22, Con 20, Int 12, Wis 22, Cha 13

Feats Dodge, Great Fortitude, Blade Meditation (Diamond Mind), Unnerving Calm, Power Attack, Adaptive Style, Acrobatic Strike, Weapon Focus (rapier, shortspear, trident, bastard sword)

Skills Concentration +37, Balance +33, Jump +32, Tumble +33, Knowledge (martial lore) +21, Listen +26, Sense Motive +26, Intimidate +21

Possessions Combat gear plus Sakhalandra, +4 mithral chain shirt, gloves of Dexterity +6, periapt of Wisdom +6, shirt of Constitution +6, belt of giant Strength +6, ring of protection +3, bracers of natural armor +2, cloak of resistance +5, headband of Concentration +10, ring of agility +5, boots of speed, dusty rose ioun stone, handy haversack, masterwork rapier, 9,245 gp


Notes

Spiritreaver, Tiger Claw strike, leaping dragon stance: Atk +26 (1d10+19/19–20); SV Fort +19, Ref +23, Will +23; Jump +42

Spiritreaver, Diamond Mind strike, leaping dragon stance: Atk +26 (1d10+19/19–20); SV Fort +19, Ref +23, Will +23; Jump +42

Spiritreaver, normal attack, leaping dragon stance: Atk +24 (1d10+13/19–20); SV Fort +19, Ref +23, Will +23; Jump +42

Spiritreaver, Tiger Claw strike, assassin’s stance: Atk +26 (1d10+19/19–20); SV Fort +19, Ref +23, Will +23

Spiritreaver, Diamond Mind strike, assassin’s stance: Atk +24 (1d10+19/19–20); SV Fort +19, Ref +23, Will +23

Masterwork rapier, Tiger Claw strike, leaping dragon stance: Atk +22 (1d6+11/18–20); SV Fort +19, Ref +23, Will +23; Jump +42

Masterwork rapier, Diamond Mind strike, leaping dragon stance: Atk +22 (1d6+11/18–20); SV Fort +19, Ref +23, Will +23; Jump +42

Masterwork rapier, normal attack, leaping dragon stance: Atk +20 (1d6+5/18–20); SV Fort +19, Ref +23, Will +23; Jump +42

Masterwork rapier, Tiger Claw strike, assassin’s stance: Atk +22 (1d6+11/18–20); SV Fort +19, Ref +23, Will +23

Masterwork rapier, Diamond Mind strike, assassin’s stance: Atk +20 (1d6+11/18–20); SV Fort +19, Ref +23, Will +23

Ring of agility: On close examination, this green jade ring can be seen to have entwined dragons carved in bas-relief along its sides. It grants a +5 competence bonus to Balance, Jump and Tumble skill checks. Price 10,000 gp [2,500 + 2,500 x 1.5 + 2,500 x 1.5].

Headband of concentration: Made of jet and inscribed with silver words of power, this headband grants a +10 competence bonus to Concentration skill checks. Price 10,000 gp.

Sakhalandra (Spiritreaver): This +5 ghost touch, martial discipline, cold iron bastard sword is attuned to the arts of the Tiger Claw. Once per day it grants its wielder the benefit of a quickened true strike. Price 130,370 gp.


Background and Description

“Oh no, not again”

A willowy, wandering swordswoman from Gandharva, Padma Illindra has popped up repeatedly in the selectors’ lists over the last 7 years despite a tendency to go missing in action at critical moments. A stylish fighter with a flashing blade and a remarkable ability to reinvent herself, she gives the impression of always being on the threshold of greatness without quite breaking through. Some have compared her to Damien Martyn; but others reject such comparisons, pointing out firstly that every character is unique, and secondly that Martyn, as far as can be told, doesn’t have breasts.

In her first outing at the top level, in company with a motley group of adventurers she helped destroy a cult of elemental evil in Cormyr. Consistent failure to smite, however, saw her dropped for the latter half of the campaign. She then toured the Silver Marches and Anauroch, where despite playing second fiddle to the kobold Deekin she put an end to the machinations of the lich Heurodis. In the process she fell through a portal to the plane of shadows but managed to escape, emerging in the city of Waterdeep. There, she was a key player in the campaign against the archdevil Mephistopheles; her achievements in this time memorably included breaking the 150 (points of damage on one hit) barrier, and an unbeaten stand of 86 (kills in one fight) with Valen Shadowbreath at the gates of Lith My’athar. Chafing at arbitrary restrictions placed on her, however (chiefly the requirement to tell her party members every 10 minutes to for gods sake stop running halfway across the map), she moved to Neverwinter where conflict with a resurgent King of Shadows was brewing. She led her side to a series victory, but again at the moment of triumph she was sucked through a planar gate, this time to the world of Oerth.

Now located in the Free City of Greyhawk, Illindra’s first foreign transfer has placed a number of new challenges in her path as she seeks to restart her career. For starters, all her Toril-specific abilities, including 1) her trackless step; 2) her +2 bonus to saving throws against spells and spell-like effects with the words “rock”, “stone”, or “wood” in the name of the effect, shugenja spells of the earth element, and wu jen spells connected to earth or wood; 3) her +2 racial bonus to Wilderness Lore and +4 racial bonus to Hide skill checks when in woods or forest; and 4) her ability to speak with animals once per day, no longer function. The last is particularly aggravating, and stories have surfaced in the media that she continues to try to speak with animals, most recently just before the shock one-day loss to Bangladesh. Illindra herself firmly rejects such allegations, claiming merely to have been drunk at the time. In addition, all her languages (with the exception of “Common” and Spirit Tongue, which is called “Old Suloise” in Oerth or something equally silly) have been rendered useless. Thankfully, in this line of work one tends to do most of one’s talking with a sword or a fireball, something at which Illindra can claim much experience.

— Smiteinfo staff, 595 CY