DDM Campaign 3: Special Abilities
Updated 05/21/06 Go to Vesivus for descriptions of special abilites. Click on a figure with the ability and then run your mouse across the word on the card and it will list the description.
Special Abilities
Negatives:
Bloodthirsty – Gain 2
Bleeder – Gain 4
Brittle Morale – Gain 3
Burnout – Gain 4
Can’t Rally – Gain 3
Slow Ranged Attack (only if have ranged attack) – Gain 1
Slow Melee Attack – Gain 2 (3 if fighter)
Cowardly – Gain 2
Double Damage from XXX energy - Gain 3
Earthbound - Gain 3
Furious Spirit - Gain 1
Hard of Hearing - Gain 2
General:
+4 ac against XXX foe – 4 (Stacks)
+2 ac vs AOO – 2 (Stacks)
+2 ac vs ranged – 2 (Stacks)
Sprint - +2 move, once per battle – 1
Beastmaster – 4
Blind-fight – 4 (Fighter 2)
Blind-sight - 6
+1 morale –2
Bluster – 1
Bravado – 2
Bold – 4
Alignment Foe – 4 (+2/+5) (Stacks)
Faction Foe – 2 (+2/+5) (Stacks)
Monster Foe +5 Damage - 1 (Stacks) (Monster types only)
Resist 5 xxx – 2 (Stacks)
DR 5 – 10
Cleave – 4 (Fighter 2)
Conceal – 8 (Rogue 4)
Death Blow – 1
Illuminator – 8 (Cleric 5)
Increase DC +1 of Special Ability - 2
Double Opportunity Attacker - 2
Dragonmaster - 2
Dual Activation - 10
Favor of Lolth - 3 (Drow Only)
Fearless - 8
Feed - 4 (Evil Only)
Elemental Aura 5 damage (pick one type) - 4 (Stacks)
Elemental Shield 5 damage (pick one type) - 3 (Stacks)
Flight - 6 (Plusses to movement require one additional point)
Frightful Impale - 3 (Must do minimum 15 damage)
Ghost Step - 2 (Rogue 1)
Ghost Touch - 6
Grant xxx (Race) Move Action - 4 (1 per) (Command 3 minimum)
Grant Move Action - 6 (1 Per) (Command 4 minimum)
Hide - 3 (Rogue 2)
Rogue:
Melee Sneak Attack +5 – 1 (Stacks – 1point 1st time, 2 2nd time etc)
Ranged Sneak Attack +5 – 1 (Stacks)
Coordinated Shot – 2
Precise Shot – 3
Promote to Assassin - 8
Promote to Bard - 8
Disguise Self – 2
Evade Damage - 4
Hunter - 4
Hurling Charge - 4
Illuminator - 8 (Cleric 4)
Cleric
Promote to Druid - 8
Dismiss Outsider - 5
Undead Slayer +5 – 2, stacks
Fighter
Promote to Barbarian - 8
Promote to Paladin - 8
Bloodlust – 2
Close Order Fighter – 3
Phalanx Fighting – 3
Coordinated Shot – 2
Precise Shot – 3
Sorcerer
Blink Out –1
Chastise Spirits - 2
Hexblade's Curse -3
Wizard
Promote to Necromancer - 8
Blink Out –1
Burrow – 3
Dual Wand - 4
Ancestor Spirit - 4 (Per race, all except human)
Bard
Countersong - 4
Disguise Self – 1
Drumbeat - 10
Gibbering - 3 (1 per)
Druid
Burrow - 2
Chastise Spirits - 2
Necromancer
Incorporeal – 10
Life Drain 5 – 4 (Stacks)
Domination Surge - 4
Energy Drain - 6
Ghoul Touch - 1 (1 use per)