Ability Buy
Well, after much ado I decided to just put together the ability buy portion of the point-buy system and see what happens. When it comes right down to it, ability scores have a very limited number of effects. It is true they affect a huge amount of things, but the mechanics are pretty simple.
So anyway, my thought is each character gets 200 ability points to start with. When I worked it out, the average 26-point buy character (in regular D&D) ends up with around 200 ability points according to the following list. I left it at 200 even though I have perception and comeliness because I removed skill point bonuses and hit point bonuses and left them exclusively on the point buy master list because they are the only abilities that 'scale' and get better at every level in the regular system (well, bonus spells fall in here too, but those went away also). Each value in the list below is equal to a +1 check bonus.
DC Check, Spell Level 8
DC Check, Spell 4
To Hit 12
To Hit, Ranged 10
To Hit, Unarmed 10
Grapple 6
Damage 4
Dodge Bonus 12
Will Bonus 5
Fort Bonus 5
Reflex Bonus 5
Str Check 6
Int Check 10
Wis Check 6
Dex Check 10
Con Check 6
Chr Check 6
Com Check 6
Per Check 8
You can only take up to +4 in any category (similar to regular rules limiting characters to an 18 ability score (a +4 bonus)) without penalty; each additional +1 after 4 costs double. So, for example, say I am building a standard fighter type, I would take:
+4 to hit (48 points)
+4 to damage (16 points)
+2 to hit, ranged (20 points)
+3 grapple (18 points)
+2 dodge bonus (24 points)
+2 to each save (30 points)
+1 to strength checks (swimming, jumping, bashing, encumbrance) (6 points)
+1 to dex checks (10 points)
+2 to con checks (12 points)
+2 to per checks (16 points)
Intelligence and dex checks are weighted higher because of the sheer number of checks likely to be made. Perception is next with spot, search, listen, and sense motive.
If there is anything I missed, please let me know; broken down like this, ability scores by the book seem pretty complex. Some people may hate this sytem, and those people will always have the ability to make standard characters. However, as mentioned in some earlier threads, I always disliked that being good at shooting a bow is also exactly equal to how well a character can dodge. Or how hard a swordsman can swing is exactly equal to how well he is at unarmed combat.
For anyone interested, maybe the Saturday following this one (the 17th) we could do a dry run of the entire point buy system and create a few different level characters and run a little arena dueling and see what about the system is currently borken.