Linear or Not?
Good discussion up at ENWorld that is very related to my current malaise.
Some people in the thread are very vocal, and they prefer their DM's not impose their story on the party, while others are just looking to escape the world for a few hours, and very much want the DM to impose their story on the players.
There is a term they call 'sandbox' in videogames, which means that the game is very much what you make of it. Morrowind and the other Elder Scrolls games are great examples of RPG sandbox games (although it often refers to even more specifically games like Simcity, which are not really games at all, but simulations), and they are great games because of it. On the other hand, the Final Fantasy series of games tend to have very little directional control by the player. The creators are telling a story, and the players are along for the ride. Again, a great series of games, but with a different approach.
Which approach do y'all prefer? In your video games? In D&D? Interested in people's thoughts. I've always tried to provide a huge sandbox for people to play in, and often (and understandably so) people get stuck and can't figure out which direction to go in, because I don't throw in a lot of guidance. Sometimes this makes for great player-developed stories, other times it leads to some pretty dull gameplay. I guess I'd like to find a happier medium where the fun factor goes up consistently! (And I am hopeful Sphere helps, because I plan that to be an open-ended, but higher action, campaign)
Thanks!
