On Death and Dying
I thought maybe I could try to pre-empt some of the challenges that come from death and dying. As Shadowrun is really a game of missions (although the ramifications of any particular mission may be very long-lived indeed), dealing with the loss of a character should be easier than D&D ever was (though no death should ever be easy). I hope the following thoughts my help.
First, my suggestion is everyone make a 2nd character now, right at the beginning. I would even try to make something completely different, and have that character even potentially be a 'contact' to the main character. Then, if a main ever dies, there is an easy transition to a new character. Also, having a Sniper backup, or a bioSWAT member, or a Helicopter Pilot, might be useful as well. As the character progression is slower in Shadowrun, and the 'power variances' are high even in starting characters, I also probably wouldn't have a problem with switching characters between sessions if that idea appeals to anyone.
Second, if a character dies, your new character can start with the same number of Karma as the old character had. The level loss thing in D&D was kind of arbitrary and consistently weirded the game (my fault), so I'm just going to do away with the death penalty. Losing a cool character is probably more than enough penalty.
Finally, I just want to note that at some point, one or more character deaths are inevitible, and I hope when it happens it won't dampen anyone's enjoyment too much. As you saw, a full-blooded Street Samurai can go down in one round, and had he gotten off his attacks first, could likely have done the same to anyone in the party. Heaven forbid you have to face a squad of them (or to be honest, a squad of anything simultaneously, which hasn't really happened yet, though it was close this weekend). I've tried (for my own benefit as well) to introduce just very small pieces of the game at a time. There are deadlier things to come for all players that will have to be dealt with. For example, drones, mages, spirits, for almost everyone, IC and defending hackers for Gribble, more complex security (biometrics, RFID) for Nadia and higher-level and bio/drug-enhanced corporate personalities for the face. Additionally, squads and bad guys also have edge they can use based on their professional level, and they'll start using it more regularly as we move forward.
So, if and when a character loss happens, I hope we'll all just take a short break, honor the memory of one fallen, and get back at it.
I'm open to any other options, suggestions and comments. This isn't set in stone, but I thought it might be a good way to address some of the challenges we've had in this area.