More Sphere Decisions
If y'all get bored, do some Google searches (or even look up Iron Heroes at Amazon and read the reviews) on Monte Cook's Iron Heroes. It is a subset of 3.5 rules, but with a much broader focus on gritty settings such as Conan, Fafnir and the like instead of the high magic standards. Magic is ultra-rare, and focus is put on a character and his skills over twinking of items.
Although I don't intend that low of a magic setting, I do like the character focus and some of the tweaks he has made. One of the changes I am going to try is to offer an armor variant that takes into account what armor really does: prevent physical damage. Although generally armor will have a lower AC rating (because wandering around in 70 pounds of metal makes one relatively easy to hit), it will have a certain Damage Resistance. Thus, chain mail may have an AC bonus of 2, but a DR of 8/slashing (meaning it is good against piercing and bludgeoning but not so good against slashing).
I haven't decided how to deal with armor degradation, but for those who don't mind book-keeping, a standard suit of armor might offer 100 points of total protection before it degrades to DR 7 or loses an AC bonus.
I think this puts armor into it's traditional light, as well as forcing it to be reckoned with as there will probably be a bonus against hand-to-hand combatants in a world where hth is very common.
Also, I have decided to do away with all of the area-effect combat spells, e.g. fireball, lightning bolt, cone of cold, etc. Although these might potentially be found in some ancient and arcane text, they are definitely not the flavor I am looking for in combat. Some of the dragon races may have area-effect type breath weapons and the like that folks fear, but these are the exception rather than the rule.
Also, for my current folks, I've had a couple of bites for extra players through the various places I've been posting, with hope we may see one next session!
