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Per Eric's Comment

Eric posted this comment under one of the other threads:

Just a thought here, but T-Bone and I were talking one day about how interesting it is to do battle with other humans or at least creatures that are very much like human. I think we should push for more people interaction. what if every player made 6 characters at various levels leaving there names blank but possibly supplying histories and backgrounds then submitting them to the DM for his modification (if he so desires) and the Dm can decide how to introduce these NPC's into the game and use them as either action scenario catalysts or as an opposing party that has its own goals and agendas. I think that alot of the fun in fighting humans is in the fact that you generally know what to expect from a human (Magic aside). Its like chess, throughout the entire game you know exactly how each peice can move, and yet the game is a ton of fun. Sometimes I think the unexpected can be overplayed.

Super idea, when can you start?! Making NPC's is a very timeconsuming process; making interesting ones is even harder! So any help I can get is gratefully appreciated!

In either campaign, y'all are welcome to submit NPC's with basic motivations, combat tactics, and histories and I will definitely fit them in when I can. Please use the DMG when deciding how much loot they have. I typically don't allow NPC's to spend more than 1/3 to 1/2 of their recommended gold on magic items. (Due to us running a low-magic campaign) Also, I prefer NPC's you may come into conflict with to have more one shot items like scrolls, trinkets, potions, magical bolts or arrows, over powerful weapons or armor.

FYI, there are a lot of humans and humanoids (of varying power levels) in the next adventure, from the extremely weak (per Tevis' suggestion about the party needing to be able to 'flex' a little sometime; I balked at the time but decided he was right about it as I was designing this. This does not mean you need to randomly kill people to 'flex' though;)) to the more powerful (no more pulling punches should y'all decide to just try to brawl through everything; you now truly risk capture or Total Party Kills).

This is the largest scenario I've ever created in terms of each NPC having their own agendas, plotlines, and alliances. There are also multiple distinct ways to work through it, plus whatever y'all can come up with. We'll see if it works!

I'll try to post a format I use for NPC's later, so everyone who decides to submit them will have a template to work from.

Great idea, Eric and T-Bone!

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Comments

Great, I know Tevis already has a bunch of Chars and he may be willing to give some of them up to the campaign. I will begin working my first tonight. I am only planning to mention and items if the character a very specific keepsake or item of power or whatever, that plays a key role in his back story. As far as loot goes I am fine with very ordinary stuff. You know Say you make Bob the bounty hunter he might have some magic device that helps him locate his prey but mostly he is going to have what every other bounty hunter has: boots, pants, shirt, light armor, weapon(s) and a bunch of scars. (I left out his magical stone that grants the owner 144 wishes) I also think that the tournament Idea you had was really cool. I think that it would be awesome to have a place where

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