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March 15, 2007

Linear or Not?

Good discussion up at ENWorld that is very related to my current malaise.

Some people in the thread are very vocal, and they prefer their DM's not impose their story on the party, while others are just looking to escape the world for a few hours, and very much want the DM to impose their story on the players.

There is a term they call 'sandbox' in videogames, which means that the game is very much what you make of it. Morrowind and the other Elder Scrolls games are great examples of RPG sandbox games (although it often refers to even more specifically games like Simcity, which are not really games at all, but simulations), and they are great games because of it. On the other hand, the Final Fantasy series of games tend to have very little directional control by the player. The creators are telling a story, and the players are along for the ride. Again, a great series of games, but with a different approach.

Which approach do y'all prefer? In your video games? In D&D? Interested in people's thoughts. I've always tried to provide a huge sandbox for people to play in, and often (and understandably so) people get stuck and can't figure out which direction to go in, because I don't throw in a lot of guidance. Sometimes this makes for great player-developed stories, other times it leads to some pretty dull gameplay. I guess I'd like to find a happier medium where the fun factor goes up consistently! (And I am hopeful Sphere helps, because I plan that to be an open-ended, but higher action, campaign)

Thanks!

March 14, 2007

Time for a Change?

Okay, it seems we all need a little change. I'm not sure what it is, but I think we're all a little burnt out. I for one need to do something different or take a break to recharge. The lack of a consistent 4th is also hurting the game, as I think it limits the group dynamic. I've put up a request for players on a couple of sites, and I will probably go drop a note at Game Keep as well. When we get the new campaign going, I will probably try to start with 5 or 6 people; it's hectic, but we might be able to at least maintain a core of 4 people.

In the meantime, what does everyone want to do? Do we want to start the 5th level chars and see what happens? Do we just want to do some arena brawls? Do we want to do a trial run of Sphere? Do we want to play some sci-fi or cyberpunk or something completely different? Does someone else want to run a game? Do we want to find some good boardgames?

If y'all do still like the current campaign, please let me know what direction y'all want to go, because I'm a little at a loss. If we want to table the game until some time later, I'm good with that too.

Anyhoo, everyone is free to comment; I'd like to hear what's on everyone's mind!

Thanks!

March 6, 2007

Dragonkith as PC's

No one knows exactly how many Greater or Lesser Dragonlords there are, as after their defeat by the Eloin they became reclusive, with most preferring to act through their minions than expose themselves directly. There are a few who still regularly fly the Sphere, but most of those are whimsical or mad, as likely aiding the average traveller as devouring them for food or sport. The others plot from deep, hidden valleys or well-guarded forest palaces and monstaries.

They still wield considerable power, on par with the Eloin in terms of total influence, but they do so through their Dragonkith, humanoids with Dragonlord bloodlines. There are three main spheres of power on the continents of the Wyrms.

Gilded Victus (the Lord of Steel) rules the lands of Vitalia, with his seat of power the Palace on Seven Hills. A militaristic monarchy, the dragonlord rules through his generals. There are three general classes in society: military, nobility and common. The common class is made up of thralls and slaves captured and bred over hundreds of years, and includes almost all the races of Sphere, including some that survive only due to their servitude to the dragonlord. Also, thinbloods, or dragonkin with very weak racial traits, are almost invariably commons. The military and nobility are two sides of the same coin, wielding their influence in different ways.

The nobility hold titles, lands and often votes in the Senatorum Primus, also known as the Homeland Senate. There are always 100 members of the Senatorum Primus, often referred to as the Royal Hundred. However, this number is fluid, as there is not a month goes by without an assassination or a 'reassignment' of a noble to a dangerous (or out of the way) military commission. There are also additional political offices, including Consul, Tribune, Prefect that are combination military and noble positions.

Vitalia is a place where hedonism thrives, with standard vices aplenty, and some more exotic ones as well.

Li Lin Wu (the Lord of Air) rules over the great continent of Cathay. Where Gilded Victus and his armies have destroyed or enslaved the spirits of their land, some even stealing their power and infusing it into their children, the people of Cathay live in relative peace with the spirits. Some even communicate with the spirits and call upon them for guidance and aid, or venerate them with rituals and festivals. Although ruled in name by a dynasty, the individual provinces of Cathay have almost total autonomy, although they all provide warriors for the elite Dynastic army and taxes for the support of Li Lin Wu's palace at Xanadu and the imperial estates of the Voice of Air, the Celestial's hand-picked emporer.

The last, and least, of the Greater Dragonlords is Cingatorix, ruler of the forbidding and mountainous Isie Zephyr, or Isle of Winds. Although the weakest of his brethren, his hold over a continent known for its treacherous wind currents, random cyclones, and other dangerous climate events makes conquering it a risky proposition. Entire armies have found themselves with zero visibility on the approach to Isie Zephyr (some say not entirely natural), where the natives knowledge of terrain and currents allow them to strike with near impunity and be gone again before any retaliation. The dragonkith of the Isle of Winds are barbarous and tribal, striking with fury, taking no prisoners and keeping grisly trophies of their kills. Additionally, they sometimes paint their bodies and wings with eerie glowing inks or scarlet and indigo, highlighting their bone structures so they appear almost as starved skeletons or spirits. For all its terrors, the rich natural resources of the land bring envoys from the other realms regularly. The few who are allowed to trade in the lands of Cingatorix are generally wealthy beyond compare.

It is rumored there are other Greater Dragonlords who sleep or plan from smaller strongholds, but no one knows for certain.

Dragonkith as PC's

There are several major types dragonkith.

Metadrakes, generally bred for menial tasks requiring the intelligence and dexterity lacking in true drakes, are now used by the armies of Vitalia as mobile engines of war. They possess strength far above standard dragonkith, are much larger, standing near 8' tall on average and weighing close to 400 pounds, and have many potent natural attacks, including claws, wings, bite and breath weapon, as well as thick hides to protect them. They are generally slow, clumsy flyers, and although somewhat smarter than their drake cousins, are far inferior to other dragonkith in terms of intelligence. They do not have opposible digits, and thus have a hard time thriving without a keeper or companion. While some metadrakes go feral and abandon civilization, most accept their lot as beasts of burden and war.

Arcane dragonkith are those most suited toward harnessing the powers of spirit and sphere to fuel spells and magics. They possess high intelligence and great charisma, with limited empathy and telepathy for the various drakes that roam the sphere, and they are often able to call on them for companionship or aid. Typically, an arcane dragonkith's relationship to befriended drakes is symbiotic, and they will typically provide food or treasure in exchange for any assistance rendered. All of the major factions have arcane dragonkith at their command, but each honor them differently. In Vitalia, they are seen as necessary to counter other mages, but not much else. Often, they will pursue other options than simply being another tool of war for the military; that often means being court or high mage for another country, setting up their own strongholds, or wandering and seeking to strengthen their powers. In Cathay, they are honored highly, as their magic indicates their ties to the spirit world. They are respected and expected to be leaders, whether in martial, economic, or political arenas. On Isie Zephyr they are shamans, usually 2nd in command after a strong warkith, and often specializing in the weather or concealment magics that allow them to raid and fight effectively.

War Dragonkith are the most common of full dragonkin, and they combine some of the strengths and defenses of the metadrakes with some arcane abilities. They are generally treated with respect in all draconic cultures and lands. They comprise the majority of underofficers, non-commissioned officers and subcommanders in all draconic armies, with no limits to their potential achievements.

Racial Traits Here.

March 2, 2007

Deathmatch!

The drums roll, the crowds scream...it's time for the ARENA!

Okay, here is my thought. Best 2 out of 3 matches (due to Magic-users starting at range having a pretty big advantage). One match starts with the combatants a full map away. One match starts at 50' away, and one match starts with the characters adjacent. After we do this a couple times, we can toss in things like corridor matches and the like. Also, standard races only the first time; later we can start tossing in Monster Manual or other level-adjusted critters.

Characters should be built with a standard 28-point buy (all stats start at 8; cost for attributes is 1 point up to 14, and 2 points after that. Use the 6 standard abilities only). Use recommended starting gold for PC's based on level, that chart is either in the PHB or DMG. I'll post the gold available when I put these up as well. You can use any current 3.0/3.5 edition sourcebook. Spells and spellcasters done by the book (no spellpoints).

I don't know what to do for prizes, but they always sweeten the pot. I'd be happy to give away a single +5 roll during the following gaming session or somesuch to whoever takes out my fighter, or something similar. Or everyone who wants to participate could all toss an uncommon mini into the pot, and the player who wins the most bouts gets them.

Anyway, this should produce some neat fights, as I don't have all of the books y'all have, but I think I may have one or two no one else (currently) does. Also, we need to decide whether we allow the leadership feat or not, and how it works (Cohort only or cohort and followers)

So, first bout:

9th level characters
36,000 gp (no more than half can be spent on a single item)

Work for everyone? Also, we should do this just prior to our gaming sessions, so everyone needs to start getting to my house earlier! (1:30-2:00pm)

March 1, 2007

New Official 3.5 Stat Block

This is the new official stat block for WoTC, introduced in the DMG 2 I think. For anyone submitting NPC's, if you can do it in this format that would be super!

Thanks!

Interesting

Treasure Tables (you may have noticed a new link over on the right) is a DM-help Blog I've taken to reading regularly and find it on some occasions pretty informative. The post today is a question I've sometimes wanted to ask y'all.

I think y'all have figured out that I used to tweak encounters on the fly pretty often; some got a little more powerful, some a little less so, though less of either lately as I think I've gotten better at judging overall party capabilities. However, I wonder if y'all ever wondered about the other stuff like were there any secret doors, did we miss any major encounters, etc? It's no biggee to me either way, this is more a curiosity question than anything.

I for one, the few times I have played, was more of a 'I don't want to know,' type of guy. Any thoughts?

Per Eric's Comment

Eric posted this comment under one of the other threads:

Just a thought here, but T-Bone and I were talking one day about how interesting it is to do battle with other humans or at least creatures that are very much like human. I think we should push for more people interaction. what if every player made 6 characters at various levels leaving there names blank but possibly supplying histories and backgrounds then submitting them to the DM for his modification (if he so desires) and the Dm can decide how to introduce these NPC's into the game and use them as either action scenario catalysts or as an opposing party that has its own goals and agendas. I think that alot of the fun in fighting humans is in the fact that you generally know what to expect from a human (Magic aside). Its like chess, throughout the entire game you know exactly how each peice can move, and yet the game is a ton of fun. Sometimes I think the unexpected can be overplayed.

Super idea, when can you start?! Making NPC's is a very timeconsuming process; making interesting ones is even harder! So any help I can get is gratefully appreciated!

In either campaign, y'all are welcome to submit NPC's with basic motivations, combat tactics, and histories and I will definitely fit them in when I can. Please use the DMG when deciding how much loot they have. I typically don't allow NPC's to spend more than 1/3 to 1/2 of their recommended gold on magic items. (Due to us running a low-magic campaign) Also, I prefer NPC's you may come into conflict with to have more one shot items like scrolls, trinkets, potions, magical bolts or arrows, over powerful weapons or armor.

FYI, there are a lot of humans and humanoids (of varying power levels) in the next adventure, from the extremely weak (per Tevis' suggestion about the party needing to be able to 'flex' a little sometime; I balked at the time but decided he was right about it as I was designing this. This does not mean you need to randomly kill people to 'flex' though;)) to the more powerful (no more pulling punches should y'all decide to just try to brawl through everything; you now truly risk capture or Total Party Kills).

This is the largest scenario I've ever created in terms of each NPC having their own agendas, plotlines, and alliances. There are also multiple distinct ways to work through it, plus whatever y'all can come up with. We'll see if it works!

I'll try to post a format I use for NPC's later, so everyone who decides to submit them will have a template to work from.

Great idea, Eric and T-Bone!

Dragonlords

Marcus looked in apprehension at his collapsing aerial legion, frustration mounting as his reinforcements were severely late. He knew his soldier-kith were more skilled as an army, having trained and fought relentlessly for years under his dangerous gaze. But Shen Li came to the field with the equivalent of two cohorts of mage-kith, and the constant barrage of lightning bolts and impossibly potent sonic barrages was wearing down his soldiers, who had only limited arcane defenses. His own mages were an hour late to the field, and still only half in numbers what Shen Li commanded; he suspected foul play.

And that damned peacock armor, Marcus thought! How the hell could they fight, fly and cast in that hellish plate, when I can barely keep my flight cohorts aloft for more than an hour with a pair of pilum, shield and sword? Marcus stared, his eyes going slightly hazy as he watched the enemy mages flying in intricate patterns, their wings protruding easily from the back of lacquer plated armor polished shimmering gold, crimson, azure and a hundred other colors. Even if they weren't so potent, he thought, watching them for too long was hypnotic and distracting enough to get an entire century killed.

Occasionally a group of his soldiers would manage to punch one of their pilum, a short, light metal tipped javelin, through the painted armor. Once it penetrated, the shaft would bend and hang dead, so even if it didn't kill it would eventually force the enemy to land and remove it. That in itself was a death sentence here, with the ground below clogged with hordes of non-flying footsoldiers, wretched thinbloods and humanoid vassals alike.

His formation was thinning and he called them to reform once more into an inverted flamewing, 80' high from tip to tail, and 10 times as long. Every 6 seconds, an entire squad would focus fire with their own weaker energy bolts, 11 in total, to one of the enemy mages. Although most of the missiles either missed or slid harmlessly across the colored armor, some of his elder non-com's had, through training, learned how to transform their mostly uselss fire bolts into more difficult to resist acid (which would at least weaken whatever it hit) and even a few high impact sonic lances that would shred most armor as easily as flesh.

Still, he didn't think it would be enough. Even though the mages would die under a focused assault, his own wings were falling five times as fast as they not only had to deal with the magebloods, but Shen's highly trained flight-soldiers as well. The one bright spot was that although Shen's soldiers were better in single combat, they had never liked to engage Marcus' troops and their complicated and overlapping formations. Many times, just when Shen thought his soldiers were finally breaking through, Marcus would shift a single squad or an entire century almost instantly to the breach, their overlapping shields and wingslashing blades thwarting the superior swordsmen.

None of the High-Dragons' armies were as skilled at fighting in formation as Maxim Legatus (High General) Marcus Titus Cato's. Although Marcus had not seen, nor heard from his Dragonlord, the great and mighty Gilded Victus, offspring of Dragongod Golden Vaevictus, in near twenty years, still he strove to carry out his last orders: subdue the realm of the celestial dragon Li Lin Wu. Marcus would seek to conquer his foe until either his death or until his master called him home, the latter of which seemed unlikely.

The Maxim Legatus had pressed across the continent of Cathay, a mostly foggy, swampy conglomeration of agricultural plantations, silk anthers and quiet, secluded monasteries. The huge continent and distributed population, except for a number of seething commercial centers, meant a constant string of battles as warlords from different factions opposed him at every turn, and made subduing any one area difficult. He knew, of course, that had the armies of Li Lin Wu ever gathered to face him as one, he would likely have been annihilated. Marcus personally appreciated not being annihilated, and thus thanked the Sphere regularly for Cathay’s petty infighting.

“Tribune,” Marcus ordered as he noticed a pattern organizing among the mage-kith, “Drop the hammer.” As Marcus own flight-soldiers worked best in formation, a main strength of this enemy was the ability of their mage-kith to do the same. He sensed the gathering of energy in his scales as the enemy prepared a ritual spell, one that would dwarf the power of any individual mage. If he guessed correctly, they would aim it at his command coterie where it would destroy every living thing within a decimile.

His Tribune relayed the order quickly, using a combination of wing singles and telepathy (an ability of this particular Tribune he always attempted to keep hidden.) As the commands were relayed, Marcus knew it would be close. As the spell built to a crescendo, large shadows began to drop from a low cloudbank, descending toward the formation of mage-kith at frightening speeds. “Metadrakes deployed, Legatus,” the Tribune stated with no small pride. It was the Tribune who had first suggested drafting the hulking brutes once used as no more than plow horses, almost 15 years ago.

Metadrakes were related to Dragonkin in much the same way as Tigers were related to Porchcats. Some of his soldiers joked they had as much intelligence as a Porchcat. Still, they had 4 huge limbs similar to full-blood drakes, but could walk upright as well as on fours. Most weighed in around 300 keys, but given sufficient training, diet and spherepower infusions, could grow almost as large as an adult drake. Their heads were more human though, though about twice as large, with a large fang at each corner of their mouth. They did not have dexterous appendages, but were otherwise bred for killing. Spiked armor glistened as they dropped from the cloud-cover and their roars near-deafened him just before flames, lightning and sonic booms erupted from their wide jaws, enveloping the enemy mage-kith in a crackling, thundering fireball.

One of the mages must have mis-chanted, for their ritual spell backfired just as the metadrakes finished their descent and began to tear into the mage-kith with tooth and tail and claw. A purple sphere of light burst from the center of the formation, and when the light cleared, only the drakes remained, blackened and burnt, but mostly whole. Although a few fell into the massed melee 60 feet below, their incredible constitutions allowed most of them to limp back to the skyfortress they were using as a base of operation.

With their mage-kith destroyed, Marcus’ aerial cohorts turned their attention downlight. What began as an orderly retreat by their enemy quickly turned into a full rout, with fire and steel raining down upon the enemy conscripts. Many of the enemy fullbloods kneeled and offered their swords, a gesture he had finally determined was not one of humiliation, but of respect to a more powerful combatant. Early in the campaign, he had slain many out-of-hand, determining a prisoner train was too much to handle with the already complex logistics of the war. However, after taking several captive as prizes, he learned the true nature of their surrender.

In Cathay culture, those defeated in single ritual combat offered as much as a year’s service to the victor. In war the customs were even more dramatic, with a service period of seven years being standard. And unlike the treacherous Nubians or cunning Hubris, once sworn to service the Cathayan would do so to the best of their ability, with some restrictions. For example, they would not raise blade or claw to their own people, nor would they slay any who did not give battle willingly.

It had become all the rage in the capital to have Cathayan Samurai as bodyguards or gladiators. Their skill in single combat made many a master very wealthy. And although they were a little stoic, many had a quiet sense of humor and pride in their service, and would lay down their life to save a Senator or Tribune of Gilded Victus as quickly as one of their own lords.

Marcus guessed it had taken about 5 hours to subdue Shen Li’s forces. As he looked around the battlefield for the enemy general, a thought occurred to him again. Where are those damn mages? “Tribune!”