I actually kind of like it, even though I intended it as just a test...will need some more fleshing out, but this is the type of outline that spurs my brain and say 'well, what about this...' and 'Oh, that would probably mean that this had to happen also...'
Narrative – The Isle of Stone and Wind was originally named Ferk-Fern by the Dragonlords’ cartogprophers. In early history, it was occasionally a landing point for armies traveling up and down the layers, but it was never inhabited until the First Han used it as a refuge during the Purge of Erin-Shalea, the Dragonlord Inquisitor. The Inquisitor had a prophet (actually a corrupt wind spirit) tell him that a great warrior and follower of the Silent Way would eventually doom him, and so he began a purge not only of the Silent Way, but of all the mystical religions that did not see the Dragonlords’ as supreme. (even those religions embraced by other Dragonlords). Prior to the Battle of White’s Peak, the Dragonthief (another of the Han’s titiles) stole into the royal hatcheries and stole some drake eggs and had followers secret them away on Ferk-Fern. (Dragon eggs are easily locatable due to the intelligence and magic of the contained dragons, whereas drakes are more beasts of war and burden). It is unclear how the First Han escaped the battle, but the Inquisitor thought him dead. Marshalling his strength and resources, the Founder of Contemplation created a stronghold deep in the barren rocks of Ferk-Fern. Once his drakes came of age (long after the destruction of the Inquisitor by another follower of the Silent Way), he was able to consolidate his strength and build the First Temple of Contemplation on the newly named Isle of Stone and Wind.
Name- The Isle of Stone and Wind
Shell Layer -
Continent Size – Small, 10 mile diameter x 3 mile; thicker than most continents, (3 miles)
Terrain – Mostly rocky, dormant volcanoes
Population – 150,000
% Arable Land – less than 5%
Climate – Dry, hot
Revolution Speed – 156 days
Main Export – Mercenaries/Bodyguards
Minor Exports – Gems, stone
Unexploited Resources – Obsidian
Number and size of population centers – 3 major cities (40,000, 25,000, 15,000); 6 small towns (5,000 or under)
Notable guilds, organizations, universities or other important factions – Many monastic temples and martial orders; the largest are The Order of the Whitefeather Crane (LG), The Morituri Serpent (LE), and The Contemplation (N). A large mercenary placement guild, the Chi-Ri Barracks (owner of one Danara-Ri 30-person airship)
Country Age – 230 FSY (Full Sphere Years)
Country Alignment - N
Government – Greater and lesser councils. The Greater Council is made up of representatives of the 3 martial orders, the Stonecutters Guild and The Facet (gemcutters guild) and the Minor Council of a dozen minor orders, the placement guilds, the Highmasons and the Order of Draw and Shot (special guild responsible for defense of the isle)
Head of Government – None; however, the leader of the Order of Draw and Shot has martial authority during times of engagement.
Other Government Officials - Lee Lee Mu (head of the the Morituri Serpent); Swift High Crane (head of the Order of the Whitefeather Crane), and Han (head of the Contemplation)
Standing Army – Yes, 1000
Notable Units of Army – The Stray (Ronin and other failed members of the orders)
Notable Members of Army – Steel Gray, High General of the Order of Draw and Shot and rider of Gail-Gan (fire drake)
Militia – Each order is considered a standing militia in times of trouble
Notable Members of Militia -
Main Race – Human (Chi-Re)
Racial Stats - +1 wisdom, +1 Dex, 24 points of martial feats at character creation; no magic-users
Secondary Stats - +2 diplomacy, -2 bluff (LG), +2 intimidate, -2 diplomacy (LE), Contemplation Feat (N)
Race Alignment - Any
Secondary Races – Human (Hexkin; aka The Six-Fingered)
Racial Stats -+2 dex; either arrowcatching (as monk) or +4 gemcutting and +2 craft jewelry
Race Alignments – Any lawful
Race Relations -
Main Language – Sphere, Wind
Secondary Language – Some orders have their own dialects or code languages
Historical Languages - None
Class Types Available – Any martial
Stance on Magic – Martial magic only (such as Book of Nine Swords)
Stance on Combat Magic – Stand against combat spells and buffs (by others), as is seen as dishonorable; prefer one-on-one ritual combat
Main Religion(s) – The Silent Way
Heresy of Main Religion(s) -
Tolerance of Secondary Religions - High
Secondary Religion(s) – Stone Spirit cults
Head of Religion – Se-Han, (also High Magus of the Contemplation)
Hierarchy of Religion – The Seven Steps; all people can journey the steps and advance in the order of the Silent Way
Religiousness of Population - High
Calendar – High Sphere Standard (333 days); Isle Standard (156 days, a little less than half a standard year)
Festivals – The Festival of Ascendence (named after the Ascendant, a religious figure who mapped the movement of the Sphere to determine the calendar; now is used as a festival of sport to determine which order is Ascendent Minor for the year), the Leaving Ceremony (each Fest-Day that is not a Day of Ritual marks the time when others come to the isle to bid for order members as bodyguards and mercenaries; time of service is always 3 years)
Holidays - The Days of Ritual (the 3rd Fest-Day per Prime Month) – Silence, Wind and the Day of Stone and Fire
Number of Days in Year - 333
Division of Days in Year – 3 Tri-Une’s (111 days), 3 Prime Months (37 days), 3 Fortnights (12 days) and 1 Fest-Day
History –
Establishment of country- During the Purge of Erin-Shalea, 1142 SS (Sphere Standard)
Famous historical figures-The First Han, Dragonthief, Founder of Contemplation, Prophet of the Silent Way -
Important Battles- Although the army of the First Han was defeated by Erin-Shalea at the battle of White’s Peak in the 2nd shell, he managed to steal a number of drake eggs from the royal hatcheries of Athel-Felia and ferret them away in the caverns of the Erk-Fern (empty rock). He secretly founded the Contemplation and recruited many from the downcast of the dragonlords. Other religious outcasts of the Purge also made their home on the Isle of Stone and Wind. (It’s historical name is Ferk-Fern (barren rock)
Cataclysms-
Royal Lineage-
Other cultures involved in history-
Customs- Persons of low rank or birth should address their betters first; if no response is made within 15 seconds, they should move on. Only outsiders where shoes, as all the orders use the heat and sharp rocks to strengthen their bodies and teach them to overcome pain.
Adventure Types-(political, economic, military, exotic)- Perform tasks to prove one’s worth to join one of the orders. Journey to the Silent Mount and meditate for 2 Prime Months to attain the first step of the 7 steps of the Silent Way (+1 wisdom; +2 persistence bonus to all skill checks failed the first time)
Adventure Locations- Find and explore the ruins of Erk-Fern (once the First Han had the strength, he left the caverns…throughout the Sphere, darkness is shunned and those who must dwell in it are thought cursed). There are obsidian caves underground that would bring great wealth to those who could clear the caverns of the Fire Spirits and dark creatures who dwell in them.
Level-
Enemy Type-
Secrets Revealed- Drakes Cave – The Order of Contemplation secrets away one drake egg from every clutch, and they are hidden somewhere on the isle.